home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Qoole for Quake
/
Qoole for Quake (USA).7z
/
Qoole for Quake (USA).bin
/
Prefabs
/
BRIDGES
/
SR_BRG07.QLE
< prev
next >
Wrap
Text File
|
1997-09-04
|
9KB
|
241 lines
// QOOLE
// Brushes: 13
// Entities: 1
// Objects: 16
{ // Brush 0
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) stone1_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) stone1_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) stone1_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) stone1_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) stone1_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) stone1_3 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) sfloor4_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) sfloor4_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) sfloor4_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) sfloor4_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) sfloor4_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) sfloor4_6 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) sfloor1_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) sfloor1_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) sfloor1_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) sfloor1_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) sfloor1_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) sfloor1_2 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) sfloor1_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) sfloor1_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) sfloor1_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) sfloor1_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) sfloor1_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) sfloor1_2 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) sfloor1_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) sfloor1_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) sfloor1_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) sfloor1_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) sfloor1_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) sfloor1_2 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) sfloor4_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) sfloor4_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) sfloor4_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) sfloor4_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) sfloor4_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) sfloor4_6 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) sfloor1_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) sfloor1_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) sfloor1_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) sfloor1_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) sfloor1_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) sfloor1_2 0 0 0 1.00 1.00
} // Brush 10
{ // Brush 11
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) sfloor1_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) sfloor1_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) sfloor1_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) sfloor1_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) sfloor1_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) sfloor1_2 0 0 0 1.00 1.00
} // Brush 11
{ // Brush 12
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) sfloor1_2 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) sfloor1_2 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) sfloor1_2 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) sfloor1_2 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) sfloor1_2 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) sfloor1_2 0 0 0 1.00 1.00
} // Brush 12
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Object 0 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 2, 9
Entity: 0
} // Object 0
{ // Object 1 : Cube
Position: (0.000000, 32.000000, 68.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (9.000000, 1.000000, 0.125000)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (-159.999893, 32.000000, 112.000023)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 3, 4, 5, 6, 7, 8
} // Object 2
{ // Object 3 : Cube
Position: (7.999924, -60.001076, 28.000679)
Orientation (rad): (2.879827, 0.000000, 0.872640)
Scale: (0.124992, 0.125001, 3.374990)
Brush: 1
} // Object 3
{ // Object 4 : Cube
Position: (8.000092, 59.998924, 27.999001)
Orientation (rad): (-2.879827, 0.000000, 0.872693)
Scale: (0.125003, 0.125001, 3.374987)
Brush: 2
} // Object 4
{ // Object 5 : Cube
Position: (84.000107, -0.002245, -48.000046)
Orientation (rad): (-3.141593, 0.000015, 0.000000)
Scale: (0.375000, 1.500000, 0.375000)
Brush: 3
} // Object 5
{ // Object 6 : Cube
Position: (-80.000092, 0.000000, 95.999733)
Orientation (rad): (-3.141593, 0.000015, 0.000000)
Scale: (0.500000, 3.000000, 0.500000)
Brush: 4
} // Object 6
{ // Object 7 : Cube
Position: (-79.999863, 47.998428, -16.000954)
Orientation (rad): (-3.141593, 0.000015, 0.000000)
Scale: (0.500000, 0.500000, 3.000000)
Brush: 5
} // Object 7
{ // Object 8 : Cube
Position: (-79.999985, -48.001575, -15.999603)
Orientation (rad): (-3.141593, 0.000015, 0.000000)
Scale: (0.500000, 0.500000, 3.000000)
Brush: 6
} // Object 8
{ // Object 9 :
Position: (160.000000, 32.000000, 112.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 10, 11, 12, 13, 14, 15
} // Object 9
{ // Object 10 : Cube
Position: (-8.000000, 60.000000, 28.000000)
Orientation (rad): (-0.261766, 0.000000, 0.872643)
Scale: (0.124991, 0.125001, 3.375001)
Brush: 7
} // Object 10
{ // Object 11 : Cube
Position: (-8.000000, -60.000000, 28.000000)
Orientation (rad): (0.261770, 0.000000, 0.872688)
Scale: (0.125004, 0.124999, 3.374990)
Brush: 8
} // Object 11
{ // Object 12 : Cube
Position: (-84.000000, 0.000000, -48.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.375000, 1.500000, 0.375000)
Brush: 9
} // Object 12
{ // Object 13 : Cube
Position: (80.000000, 0.000000, 96.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 3.000000, 0.500000)
Brush: 10
} // Object 13
{ // Object 14 : Cube
Position: (80.000000, -48.000000, -16.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 0.500000, 3.000000)
Brush: 11
} // Object 14
{ // Object 15 : Cube
Position: (80.000000, 48.000000, -16.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 0.500000, 3.000000)
Brush: 12
} // Object 15